

Use vr_unbind_all before binding your own to remove the default bindings. You can use -, +, and ! bind prefixes to bind to press, release, and long press respectively. For example: bind vr_right_pad_left !vr_laser_constant will toggle the laser on and off when you hit left on the right controller's touchpad. The touchpad controls when not holding an object are set using the console bind command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport down and center are reserved). These Tables usually include features such as untap buttons, bags of tokens and dice, grids, zones for libraries, graveyards, exile and commander, life counters, commander damage counters and more. Trigger now used exclusively to interact with 3D world Advanced While you can play on any of Tabletop Simulators vanilla tables, I would recommend using a table specifially made for Magic: The Gathering. Holding menu button will reset your position. Holding any grip button will display control layout. Grip buttons now let you move (holding one controller) or rotate/scale (holding both). Hold left or right to bind current tool to that button. Selection box now drawn from controller position instead of laser position. Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser).

You can quickly switch between old and new controls if you do something like bind right_control !vr_controls_original (.you can then hit right control to toggle) Changes If you want these commands to persist then add them to your autoexec (type edit autoexec and enter them there). So if youre into collecting, you can now get all the cards, emotes, badges and backgrounds for Tabletop Simulator through Steam In addition, this update. For example, turning vr_sticky_grab on will mean you do not have to hold the trigger to maintain grip on an object instead you press to grab, then press again to release. Various commands in the system console govern vr behaviour: type help vr to see them.
This is still in development, consider it an alpha test! To enable the new control scheme type -vr_controls_original into the system console. The goal is to provide a more intuitive VR experience closer to how you would play a board game IRL.
